Immersive Entertainment Secures $250,000 Angel Funding

IRVINE, Calif. – May 23, 2017 – Immersive Entertainment, Inc., the leader in Virtual Engagement, today announced the company has secured an additional $250,000 in Angel funding, led by Cove Fund I, LLC. Previous investors have included Tech Coast Angeles, Pasadena Angels, and Wharton Angels among others. The Company plans to use the funding to further its development of a next-generation engagement technology aimed at the Virtual (Virtual Reality and Augmented Reality/Mixed Reality) Market.

"We are grateful to the Angel community for their support of Immersive." said Immersive Entertainment CEO, Ciaran Foley. "Based upon our experience with The Grand Canyon VR Experience, the team is now hard at work, designing next-generation technologies and solutions that will enable developers to fully realize the type of engagement that we think VR and AR are capable of."

About Immersive Entertainment, Inc.

Irvine-based Immersive Entertainment, Inc. is a leading independent VR software company developing the world's leading Virtual Engagement Platform for computer-generated Virtual and Augmented Reality, driven by Artificial Intelligence. For more information, visit

Immersive Entertainment awarded Tech Coast Angel's 2017 Angel Wings Award

Immersive Entertainment was honored Wednesday, March 8th 2017 with Tech Coast Angel's Angel Wings Award, an annual award celebrating Orange County's most promising entrepreneurs. The gala event was held at the Renee and Henry Segerstrom Center for the Arts.


About Tech Coast Angels

Tech Coast Angels was founded in 1997 by Luis Villalobos and is one of the largest angel investment organizations in the United States, supported by over 300 members in five networks across Orange County, Los Angeles, San Diego, Central Coast, and the Inland Empire. Tech Coast Angels gives companies more than just capital; they provide counsel, mentoring and access to an extensive network of potential investors, customers, strategic partners, and management talent. Tech Coast Angels members provide funding and guidance to more early-stage, high-growth companies in Southern California than any other investment group. The most recent Halo Report rated Tech Coast Angels as #2 nationally in number of funded deals, and a recent analysis by CB Insights ranked Tech Coast Angels #1 out of 370 angel groups on “Network Centrality” and #5 overall in “Investor Mosaic”.

Immersive Entertainment, Inc. Sets High Bar for Environmental Realism in Virtual Reality with Launch of the Grand Canyon VR Experience

IRVINE, Calif., Jan. 24, 2017 /PRNewswire/ -- Immersive Entertainment, Inc. today announced the launch of The Grand Canyon VR Experience, a virtual reality (VR) theme-park kayak experience aimed at creating a sense of presence and relaxation for all ages.

The experience is available to consumers with the HTC Vive or Oculus VR headsets as a download from STEAM, the Oculus Store, or VivePort. Licensing options are available for VR arcades and theme parks.

"The Grand Canyon VR Experience places you in one of the most realistic, organic nature experiences available today in VR. It provides an ideal jumping off point to high quality VR, allowing basic interactions that provide a sense of presence in a beautiful serene environment," said Ciaran Foley, CEO of Immersive Entertainment, Inc. "This title is only the first step in a natural evolution of VR tools and core technologies Immersive is developing that will become the cornerstone of a new type of engagement in Virtual Reality and Augmented/Mixed Reality."

"A recent report on VR Industry Trends, published by Sketchfab, cited the number one favorite use for VR is 'exploring environments', ahead of gaming, content creation, 360 videos and social experiences," said Jeroen Van den Bosch, Chief VR Designer at Immersive. "The Grand Canyon VR Experience is the perfect embodiment of this type of experience."

The Grand Canyon VR Experience is available for download now. Learn more at

About Immersive Entertainment, Inc.

Irvine-based Immersive Entertainment, Inc. is a leading independent VR software company developing the world's leading Virtual Engagement Platform for computer-generated Virtual and Augmented Reality, driven by Artificial Intelligence. For more information, visit

Media demonstrations

Members of the media can book a demonstration of The Grand Canyon VR Experience by contacting the company at

Immersive Entertainment Demos at The Future of Entertainment: VR, AR & eSports

Tuesday, January 10 from 6PM-9PM

With an estimated $2B invested in VR and AR alone over the past 12 months and some analysts projecting a market size of $120B in the next several years, now is an ideal time learn more about these emerging technologies.
Join fellow investors, entrepreneurs and enthusiasts for an evening of virtual and augmented reality. We'll kick things off with a panel discussion from expert investors and thought leaders explaining why now is such an exciting time for these new media and addressing pitfalls to avoid. 
This session will be followed by presentations and demos from several innovative new startups building the future of immersive entertainment. 
We will close the event with open networking where you can talk VR / AR / MxR, competitive gaming, immersion, agency and presence over refreshments with fellow entrepreneurs and investors.


  • Ted Schilowitz, “Futurist” at 20th Century Fox
  • Marco DeMiroz, co-founder and General Partner of The VR Fund
  • Lee Rierson of Tech Coast Angels
  • Kaare Wagner from SVB Accelerator
  • Jon Goldman, Skybound / Greycroft 

Moderated by: Christian Dieckmann of the Wharton Angel Network
Presenting companies will include: SPACES, Immersive Entertainment, Inc., EvaSyst and more.


For more than 30 years, Silicon Valley Bank (SVB) has helped innovative companies and their investors move bold ideas forward, fast. SVB provides targeted financial services and expertise through its offices in innovation centers around the world. With commercial, international and private banking services, SVB helps address the unique needs of innovators. Learn more at

The Wharton Angel Network of Southern California seeks to support the local start-up community by introducing investors and business leaders to entrepreneurs for seed capital, expertise and networking opportunities. The organization hosts monthly deal screenings and other educational events for its members and affiliates. To learn more, please visit

Ciaran Foley Speaking at AR/VR Conference this Saturday at 3pm

Ciaran Foley will be joining VR/AR speakers, founders and visionaries from around the world at the International 2016 Virtual and Augmented Reality Conference online this Saturday, December 3th at 3pm PST.

Talk: "The Future of Virtual: How to Maximize Engagement and Immersion in VR"

Ciaran Foley Panelist at TiECON 2016

November 12th, 2016 - Ciaran Foley, CEO @ImmersiveEnt discusses Virtual Intelligence Engagement Platform for AR & VR, @EvoNexus, @TiESoCal @ciaranfoley @UCIAA

November 12th, 2016 - Ciaran Foley, CEO @ImmersiveEnt discusses Virtual Intelligence Engagement Platform for AR & VR, @EvoNexus, @TiESoCal @ciaranfoley @UCIAA


TiECON Southwest 2016 is TiE Southern California’s signature annual entrepreneurship conference bringing together 700+ entrepreneurs, corporate executives, and business professionals for a great combination of substantive conversation, education, and peer networking.

CEO Ciaran Foley, Panelist tonight at "Virtual Reality Beyond the Hype"

Virtual and Augmented Reality have generated significant hype across a range of groups: technologists, investors, content producers, marketers, the media, and consumers. Technology has been advancing rapidly with products emerging from many established and new companies. Numerous multi-million dollar deals have been announced in this space and investment continues to climb. A recent study reported 75% of the top 100 US brands, as determined by Forbes, had some public activity in the VR/AR space. The potential for disruptive changes to many industries has been described.

Several questions arise when looking beyond the hype: What additional technical developments are needed to mature the HW/SW for mass consumer adoption of VR? What type of content will be most important? How can the market transition from innovators and early adopters to mainstream audiences, and in the meantime how can early businesses succeed in VR at the consumer level? Our panel of distinguished experts will discuss these questions and more.



Steve is part of the Qualcomm Ventures business development team. He is focused on providing technical analysis on software and consumer hardware investments, with a keen interest in Virtual Reality and Augmented Reality. With over 15 years of experience in user-interface design and software development, he has self-authored over 12 mobile apps on a range of platforms from BREW all the way to iOS and Apple Watch.  Steve has spent extensive time exploring the VR and AR ecosystem from both a technical and business perspective, and has been involved in the investments of Magic Leap and Owlchemy Labs.


In addition to being an accomplished musician and designer, Ciaran has over 20 years of diverse executive-level startup and operational experience within a variety of entrepreneurial, high-technology and market-making businesses, including holding positions as Founder, CEO, COO and Board Member. In 1994, he founded one of the first digital marketing and web development firms on the internet. Its client base grew to over 400 clients over the next ten years, to include such notables as  NTT/Verio, AT&T, Mail Boxes, Etc., Hughes Raytheon, Disney, and Kodak. During this time, Ciaran also raised a $6MM Series-A commitment for the first personal and corporate security and safety community websites on the internet and was instrumental in negotiations that resulted in many exclusives with vendors in the space (including an exclusive marketing agreement with one of the nation’s largest insurance firms). Ciaran has been involved with numerous startups in various capacities as founder and investor and in roles such as business development, sales & marketing, product development and fundraising.  He has served as past President and Chair Emeritus of Tech Coast Venture Network, as well as holding positions on the Board of Directors of Web Wise Kids, as Advisor to the National Center for Missing and Exploited Children and on the Orange County Sheriff/Coroner’s Technology Advisory Council (T.A.C). Ciaran holds a degree in Information and Computer Science from the University of California at Irvine.


Raymond is a scrappy entrepreneur that enjoys wearing multiple hats, driving growth, and evangelizing technology. Previously, he worked for several amazing companies including: Apple, Facebook, and Oculus VR during its highly publicized $2B acquisition. In his spare time he designs board games and helps run a prominent Burning Man camp. His name is on the back of a few Dungeons and Dragons books too!


Heidi Buck joined the Space and Naval Warfare Systems Center, Pacific (SSC Pacific) in 2002 after receiving her Masters Degree from the University of California, San Diego (UCSD) in Electrical Engineering with a focus in Signal and Image Processing.  During her time at SSC Pacific she founded the Automated Imagery Analysis (AIA) Group, now the Advanced Analysis Systems Branch (Code 56220) which focuses on computer vision and mixed reality technologies to support the warfighter.

Ms. Buck earned a Dolores M. Etter “Top Navy Engineers and Scientists of the Year Award” for her work on image processing and computer vision technologies in 2008.  For the algorithms developed under that effort she has disclosed a total of nine patents for which she received a Michael A. Kagan Invention of the Year and her team received a Federal Laboratory Consortium (FLC) “Far West Regional Award in the Outstanding Technology Development”.  She has also published multiple papers and filed two trademarks related to the technology.

In January 2015 Ms. Buck founded the Battlespace Exploitation of Mixed Reality (BEMR) Lab, a space for innovative thinkers to leverage low cost commercial sector technology in the mixed reality (virtual and augmented reality) space for collaboration between warfighter, researcher, government, industry and academia.  The lab has received national attention, including visits from the Secretary of Defense, Congressmen, Fortune 500 CEOs, military leaders and numerous other VIPs.  In less than two years the lab handled visits and demonstrations to nearly 5000 people, including numerous STEM and outreach events.



Dr. Kerofsky Joined InterDigital in August of 2013 where he is working on visual perception applied to video compression.  Prior to joining InterDigital, he was with Sharp Laboratories of America from 1999 to 2013 in the Advanced Video and Display technology group.  He represented Sharp in ITU-T standardization activities leading to the standardization of H.264/MPEG-4 AVC. He pioneered LCD power reduction methods based on synchronized backlight modulation and image compensation. Prior to joining Sharp he worked in the area of video conferencing.  He is currently a member of several professional societies including Institute of Electrical and Electronics Engineers (IEEE) Senior Member, Association for Computational Machinery (ACM), Society for Information Display (SID), Society for Industrial and Applied Mathematics (SIAM).  He has over 60 granted patents in the areas of video compression, processing, and display.  Dr. Kerofsky holds M.S. and PhD degrees in Mathematics from University Of Illinois Urbana-Champaign and B.S. degrees in Mathematics and Physics from Arizona State University.

Link to Register:




Immersive Entertainment Exhibits at Octane Investor Forum 2016

Immersive Entertainment is exhibiting at the  OCTANe Technology Investor Forum 2016, May 17 @ 12:30 pm - May 18 @ 6:00 pm at the Irvine Hotel.

About TIF

OCTANe's Technology Investor Forum (TIF) is the evolution of VC in the OC and is the largest investment, high growth, and innovation conference in Southern California bringing together nearly 800 attendees, hundreds of companies, and dozens of investors.

Immersive Entertainment invited to EvoNexus Incubator

EvoNexus, the pro-bono technology incubator and hub for Southern California's startup community, announces its newest class of startups, out of over 100 applicants­­. Since inception, EvoNexus has received over 1350 applications and admitted 134 companies into its portfolio. Together, EvoNexus portfolio companies have secured over $1B in funding and outcomes. With the admission of 14 new companies there are 49 technology startups incubating across the 3 EvoNexus locations in over 40,000 sq. ft. of Class A office/dry lab space, all provided by the Irvine Company.

Immersive Entertainment is proud to have been chosen to be part of the EvoNexus family.

To view the original version on PR Newswire, visit:

CEO Ciaran Foley Panelist at DigitalLA Digital Leaders

Organizer of Digital LA - Digital Leaders in the OC

Digital LA is the largest digital networking group based in LA, reaching more than 80,000 professionals weekly via its newsletter and social media.  Digital LA organizes weekly panels and mixers for digital professionals, including startup CEOs, VCs and investors, entertainment including Hollywood movie and TV studios, music labels, agencies, video games, VFX, social media, digital advertising, developers, designers, marketing and and more. Digital LA is the founder of Silicon Beach Fest, the original and largest multi-day startup / entertainment conference. Follow @DigitalLA.  Digital LA has been recognized by Forbes and the LA Times as keeping LA's tech community together via its fun and friendly events. 

Immersive Entertainment Exhibits at USC E2VR

Immersive Entertainment is proud to be exhibiting at the E2: Evolution of Entertainment Conference at USC.

About the E2: Evolution of Entertainment Conference

E2: Evolution of Entertainment Conference is the flagship annual event for the student-run Business of Entertainment Association (BEA) at the Marshall School of Business. Now in its 9th year, the E2 Conference brings together students and media industry professionals to address the most relevant issues facing the industry today. Last year’s conference had over 350 students, alumni, and business professionals in attendance. This year’s Conference will focus on the business of Virtual Reality Entertainment and will highlight many of the technological innovations made in the world of VR, as well as address the practical applications of VR in Studio Entertainment.

Learn more here:

VRLA Summer 2015 Exposition

Hot on the heels of a successful showing at this year's SIGGRAPH 2015, Immersive Entertainment was honored to be among the exhibitors at VRLA's Summer Exposition held at the Los Angeles Convention Center. The team is gearing up for the commercial release of its upcoming Grand Canyon Experience.

About VRLA

VRLA is the leading virtual reality expo event in Los Angeles, home to one of the largest communities of VR developers, enthusiasts, and pioneers. Get heads-on time with new games and demos, learn from luminaries in the VR industry, and take part in this technological revolution together.

Immersive Entertainment Exhibits at Siggraph 2015

Immersive Entertainment enjoyed a successful showing and demo schedule filled to capacity at this year’s Siggraph 2015, held in the Los Angeles Convention Center.

With over 14,800 attendees, this year clearly focused on the nascent Virtual Reality market, with an entire VR Village providing space for Immersive Entertainment and other VR-focused companies to share their creations.

“The public and professional reaction to the recent BETA of our Grand Canyon Experience was really encouraging. We couldn’t pry people out of the seat.” said Immersive CCO Jeroen Van den Bosch.

“Ultimately, we are addressing the space very differently than the competition. Our philosophy is to push the limits of VR as its own unique entertainment form. We call this philosophy VRFIRST.” said Immersive Entertainment CEO, Ciaran Foley. “Immersion, resence and emotion are at the top of the list when it comes to what we’re doing. While others look to adapt the form or function of another medium, such as movies or videogames to VR (all very valid approaches) we view it as its own unique artform and language. If we can provide a context in which people can live an experience while building meaningful and emotional memories of their own, we’ve begun this journey on the right foot.  Judging from the way people are reacting to our BETA, this approach resonates.”

In addition to the exhibition, Immersive Entertainment was also featured as part of a Spotlight article in Animation Magazine called “The Growing VR Buzz.”

About Siggraph

“SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals. Past SIGGRAPH conferences have been held in Los Angeles, Dallas, New Orleans, Boston, Vancouver, and elsewhere across the United States.” (Wikipedia)

Grand Canyon Experience goes BETA

We are excited to announce that our Grand Canyon Experience has officially gone BETA. Virtual Reality, as both an industry and technology is still very much nascent, so challenges abound in the development of high-quality titles. Both software and hardware are in their infancy. This provides a rich opportunity for developers to prove their mettle, especially when it comes to pushing the boundaries of realism and framerate in VR.

Actual in-game footage. No photoshop used.

Actual in-game footage. No photoshop used.

We are extremely proud of our team and look forward to revealing future iterations, but for now, you can catch us at this year's SIGGRAPH2015, where we have been invited to participate as a part of VR Village